DirectX is only available on Windows (and Xbox consoles), so the Wine compatibility layer uses the VKD3D graphics library to execute Direct3D calls on top of Vulkan (which is available on Linux, Windows, and other platforms). Many recent Windows games (and other graphics-heavy applications) rely on DirectX 12, the latest version of Microsoft’s DirectX graphics library, which uses lower-level APIs to achieve faster performance. CodeWeavers released CrossOver 21 back in August, and now the company has shared details about its work to bring modern game support to Linux and Mac. It combines the excellent work of the open-source Wine project (of which CrossOver’s developers contribute code to) with an easier-to-use interface and front end. CodeWeavers CrossOver is one of the most popular ways to run Windows applications on other operating systems.
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